/* Initialize functions */

fnc_eh_killed = compile preprocessFile "functions\fnc_eh_killed.sqf";
fnc_player_killed = compile preprocessFile "functions\fnc_player_killed.sqf";
fnc_eh_respawn = compile preprocessFile "functions\fnc_eh_respawn.sqf";
fnc_win_west = compile preprocessFile "functions\fnc_win_west.sqf";
fnc_win_east = compile preprocessFile "functions\fnc_win_east.sqf";
fnc_win_restart = compile preprocessFile "functions\fnc_win_restart.sqf";
fnc_modify_money = compile preprocessFile "functions\fnc_modify_money.sqf";
fnc_begin_noMatch = compile preprocessFile "functions\fnc_begin_noMatch.sqf";
fnc_setup_match = compile preprocessFile "functions\fnc_setup_match.sqf";
fnc_begin_match = compile preprocessFile "functions\fnc_begin_match.sqf";
fnc_get_matchStartPos = compile preprocessFile "functions\fnc_get_matchStartPos.sqf";
fnc_get_spawnPos = compile preprocessFile "functions\fnc_get_spawnPos.sqf";
fnc_hide_buyMenu = compile preprocessFile "functions\fnc_hide_buymenu.sqf";
fnc_show_buyMenu = compile preprocessFile "functions\fnc_show_buymenu.sqf";
fnc_search_array = compile preprocessFile "functions\fnc_search_array.sqf";
fnc_player_getWeapons = compile preprocessFile "functions\fnc_player_getWeapons.sqf";
fnc_eh_win = compile preprocessFile "functions\fnc_eh_win.sqf";
fnc_notify_time = compile preprocessFile "functions\fnc_notify_time.sqf";
fnc_player_setDir = compile preprocessFile "functions\fnc_player_setDir.sqf";
fnc_remove_dead = compile preprocessFile "functions\fnc_remove_dead.sqf";
fnc_buy_weapon = compile preprocessFile "functions\fnc_buy_weapon.sqf";

Null = [] execVM "dialogs\menu.sqf";